Re:The Polygons of Another World: Super Nintendo
by djmips on Monday January 20, 2020 @10:07AM
(#22099293)
I feel like the nineties demoscene equivalent is taking over the machine (x86) and putting some code and important variables into cache lines that never get evicted and all of your data runs through the other cache lines by mapping of that data sparsely in memory.
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