Re:The Polygons of Another World: Super Nintendo
by xtracto on Sunday January 19, 2020 @10:38AM
(#22091965)
Loved this... I laughed at the section when the developer goes all the way to scavenge an FX chip from starfox, solders it to their game, and writes the appropriate code for it... just gor the boss dismiss it in 5 seconds because of the cost. It is 2020 and I have experienced the same time and time again. I a am sure the developer got a thrill of the tech challenge at the time at least.
[ Parent
| on HN ]
Re:The Polygons of Another World: Super Nintendo
by __rvnykk on Sunday January 19, 2020 @01:30PM
(#22092983)
I'd recommend anyone watch Becky's video¹ on the development, she had to basically redo it three times! Boss kept demanding more with less hardware. She's active on twitter too, I'm sure you'll see her discussing this article there too²
She also did the 3DO and Apple IIgs ports