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Re:Standalone WebAssembly games using I/O devices by TazeTSchnitzel on Sunday January 19, 2020 @05:46AM (#22090674)
What's wrong with using a subset of the browser APIs? Or, alternatively, one of the many existing platform APIs?
Re:Standalone WebAssembly games using I/O devices by the_mitsuhiko on Sunday January 19, 2020 @05:51AM (#22090686)
Browser APIs are not C ABIs and the platform C ABIs are typically not cross platform and make for a bad target.
Re:Standalone WebAssembly games using I/O devices by gdxhyrd on Sunday January 19, 2020 @12:18PM (#22092531)
POSIX, SDL and the usual suspects are pretty much cross-platform and run everywhere.
Re:Standalone WebAssembly games using I/O devices by The_rationalist on Sunday January 19, 2020 @07:48AM (#22091162)
Browser APIs have C++ ABIs that can be generated through webIDL if I recall well.