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Re:Vulkan 1.2 by FpUser on Thursday January 16, 2020 @08:51AM (#22064460)
LOL. It is not the nextgen version of GL. It is a tool that would let you make your own OpenGL. It is way too low level and takes insane amount of work comparatively to OpenGL/DirectX. Sure big engine developers would love it. Smaller guys like myself: not so much.
Re:Vulkan 1.2 by earenndil on Thursday January 16, 2020 @06:54PM (#22070412)
I'm a 'small guy'. Only person working on my game engine. Would love to add vulkan support, except my GPU is fried.
Re:Vulkan 1.2 by FpUser on Thursday January 16, 2020 @07:53PM (#22070774)
That's the difference right here. If you are in business of making engine then yes you can benefit basing your engine on something like Vulcan. To me: I am not exactly doing games/engines. I do use hardware accelerated graphics for some other type of development. OGL/DirectX are already a nuisance enough for me (just a friggin too that I want to use and forget). Having to go even lower level will not make me any happy at all. Well that is unless I find suitable rendering library. Hopefully some candidates are available now, just have to find time to evaluate.