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A comment on Real-Time Ray-Tracing in WebGPU. Parent comment
Thankfully, WebGPU took a lot of inspiration from the Metal API, and less from Vulkan and D3D12, and thus is usable without a "sanity layer".
Thankfully, WebGPU took a lot of inspiration from the Metal API, and less from Vulkan and D3D12, and thus is usable without a "sanity layer".