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Re:Real-Time Ray-Tracing in WebGPU by flohofwoe on Wednesday January 15, 2020 @04:13AM (#22052801)
I don't agree. The Vulkan and D3D12 APIs didn't have to be so programmer hostile, they're just badly designed APIs.

Thankfully, WebGPU took a lot of inspiration from the Metal API, and less from Vulkan and D3D12, and thus is usable without a "sanity layer".

Re:Real-Time Ray-Tracing in WebGPU by pjmlp on Wednesday January 15, 2020 @07:08AM (#22053532)
That sanity layer ended up being yet another way to foster adoption of middleware engines.