Re:How to make roguelike games in Rust
by Pamar on Monday January 13, 2020 @06:10PM
(#22039797)
I agree with your description. Torchlight II was a compromise - The original idea was to play Divinity Original Sins but I pushed us towards a simpler (and less expensive) game because I suspect neither of us would be able to devote enough mental effort and/or sustain interest for a long time.
If my suspect is wrong, we will try to move on to something more complex.
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