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Re:Don't just roll the dice – Software pricing guide (2012) ... by pier25 on Sunday January 12, 2020 @07:34PM (#22030871)
So is your pricing dynamic too?
Re:Don't just roll the dice – Software pricing guide (2012) ... by jmarbach on Sunday January 12, 2020 @07:39PM (#22030890)
Yes, currently the pricing for each successful score changes by volume. $0.002 per score while under 1M scores per month, then $0.001 per score for scores beyond 1M per month.
Re:Don't just roll the dice – Software pricing guide (2012) ... by kossae on Sunday January 12, 2020 @07:57PM (#22030985)
Isn’t that just volume/tiered pricing?
Re:Don't just roll the dice – Software pricing guide (2012) ... by jmarbach on Sunday January 12, 2020 @09:22PM (#22031338)
Yup! Volume-based pricing is a simplistic way of charging different prices for different customer segments.
Re:Don't just roll the dice – Software pricing guide (2012) ... by pier25 on Monday January 13, 2020 @01:16AM (#22032238)
So you’re not using your service to price your product?
Re:Don't just roll the dice – Software pricing guide (2012) ... by dx034 on Monday January 13, 2020 @01:46AM (#22032376)
In that case you could just proxy requests via low income countries to get a cheaper service?
Re:Don't just roll the dice – Software pricing guide (2012) ... by thaumasiotes on Monday January 13, 2020 @05:14AM (#22033229)
It can be possible. I created a Hong Kong Nintendo account and purchased Pokemon Shield through their Hong Kong online store. Mainly I did that to see if I could start playing before the US release time (it worked!), but I also ended up saving about $5.
Re:Don't just roll the dice – Software pricing guide (2012) ... by jmarbach on Monday January 13, 2020 @01:17PM (#22037038)
That’s true but it’s also pretty easy these days to recognize non-residential IPs.