Re:Don't just roll the dice – Software pricing guide (2012) ...
by pier25 on Sunday January 12, 2020 @07:34PM
(#22030871)
So is your pricing dynamic too?
[ Parent
| on HN ]
Re:Don't just roll the dice – Software pricing guide (2012) ...
by jmarbach on Sunday January 12, 2020 @07:39PM
(#22030890)
Yes, currently the pricing for each successful score changes by volume. $0.002 per score while under 1M scores per month, then $0.001 per score for scores beyond 1M per month.
Re:Don't just roll the dice – Software pricing guide (2012) ...
by kossae on Sunday January 12, 2020 @07:57PM
(#22030985)
Isn’t that just volume/tiered pricing?
Re:Don't just roll the dice – Software pricing guide (2012) ...
by jmarbach on Sunday January 12, 2020 @09:22PM
(#22031338)
Yup! Volume-based pricing is a simplistic way of charging different prices for different customer segments.
Re:Don't just roll the dice – Software pricing guide (2012) ...
by pier25 on Monday January 13, 2020 @01:16AM
(#22032238)
So you’re not using your service to price your product?
Re:Don't just roll the dice – Software pricing guide (2012) ...
by dx034 on Monday January 13, 2020 @01:46AM
(#22032376)
In that case you could just proxy requests via low income countries to get a cheaper service?
Re:Don't just roll the dice – Software pricing guide (2012) ...
by thaumasiotes on Monday January 13, 2020 @05:14AM
(#22033229)
It can be possible. I created a Hong Kong Nintendo account and purchased Pokemon Shield through their Hong Kong online store. Mainly I did that to see if I could start playing before the US release time (it worked!), but I also ended up saving about $5.