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Re:Why we've never fallen in love with virtual reality by scotty79 on Friday January 10, 2020 @11:23AM (#22012058)
I'd prefer physically accurate skeletal animation because even with all the mocap, animations still look sooo fake. Maybe neural network post processing step would do some good? Maybe some life-like flexibility in interactions instead of everything being little finite state machines? Maybe some neural network game optimisation to be more fun for given player?

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