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Re:How anti-cheats catch cheaters using memory heuristics by technofiend on Wednesday January 08, 2020 @03:46PM (#21995609)
>Looking back there was a lot of tedium in Everquest.

The original game designer Brad McQuaid (RIP) defended that tedium, particularly around things like travel, as necessary to give you a feeling of achievement. He was also worried about inflation in the economy. Although I have some warm memories of playing EQ I vehemently disagree with his views on game mechanics. In retrospect I realize I enjoyed his art style more than anything. I plan to give the follow on Pantheon a miss because it too plays to the poopsockers of the world.

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