Re:How anti-cheats catch cheaters using memory heuristics
by technofiend on Wednesday January 08, 2020 @03:46PM
(#21995609)
>Looking back there was a lot of tedium in Everquest.
The original game designer Brad McQuaid (RIP) defended that tedium, particularly around things like travel, as necessary to give you a feeling of achievement. He was also worried about inflation in the economy. Although I have some warm memories of playing EQ I vehemently disagree with his views on game mechanics. In retrospect I realize I enjoyed his art style more than anything. I plan to give the follow on Pantheon a miss because it too plays to the poopsockers of the world.
The original game designer Brad McQuaid (RIP) defended that tedium, particularly around things like travel, as necessary to give you a feeling of achievement. He was also worried about inflation in the economy. Although I have some warm memories of playing EQ I vehemently disagree with his views on game mechanics. In retrospect I realize I enjoyed his art style more than anything. I plan to give the follow on Pantheon a miss because it too plays to the poopsockers of the world.