Re:How anti-cheats catch cheaters using memory heuristics
by technofiend on Wednesday January 08, 2020 @03:46PM
(#21995609)
>Looking back there was a lot of tedium in Everquest.
The original game designer Brad McQuaid (RIP) defended that tedium, particularly around things like travel, as necessary to give you a feeling of achievement. He was also worried about inflation in the economy. Although I have some warm memories of playing EQ I vehemently disagree with his views on game mechanics. In retrospect I realize I enjoyed his art style more than anything. I plan to give the follow on Pantheon a miss because it too plays to the poopsockers of the world.
Looking back there was a lot of tedium in Everquest. Tradeskills. Attunement. AA points. Traveling was a pain in the first few expansions. I don't deny that I was cheating, but certain types of cheating can reveal flaws in the fundamentals of the game.