Re:How anti-cheats catch cheaters using memory heuristics
by neodymiumphish on Wednesday January 08, 2020 @03:27PM
(#21995427)
I wonder how much success there's been in hiding the version information from visibility by any software... Obviously the cheat developer could just hash the game files directly and halt if there's a discrepancy between the known-vulnerable versions, but it'd be interesting to see whether that was tried with any highly-cheated-in games.
This means immediately after an update many cheats stop working until they’re updated (or their creator flags the new game version as compatiable)