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Re:How anti-cheats catch cheaters using memory heuristics by yutuytuyt on Wednesday January 08, 2020 @12:35PM (#21993692)
It doesn't sound so good

Client v1 sends packet A for command Attack

So does China Client v1

Developer updates client to v2 and now packet A is non-existent, so no legit user is going to send it

so after patch everyone who sends packet A can be banned

Re:How anti-cheats catch cheaters using memory heuristics by penagwin on Wednesday January 08, 2020 @12:59PM (#21993945)
This is currently already the case for cheats. When the game updates then the cheat needs to be updated as well. And you can definitely catch cheaters with the method you mentioned, so many cheats check the game version before doing anything.

This means immediately after an update many cheats stop working until they’re updated (or their creator flags the new game version as compatiable)

Re:How anti-cheats catch cheaters using memory heuristics by neodymiumphish on Wednesday January 08, 2020 @03:27PM (#21995427)
I wonder how much success there's been in hiding the version information from visibility by any software... Obviously the cheat developer could just hash the game files directly and halt if there's a discrepancy between the known-vulnerable versions, but it'd be interesting to see whether that was tried with any highly-cheated-in games.