Re:How anti-cheats catch cheaters using memory heuristics
by Buttons840 on Wednesday January 08, 2020 @12:54PM
(#21993903)
Any competitive game with big money on the line has the top players gather in the same room (on a stage most likely), and play using computers controlled by the event organizers. The players winning these big tournaments do not cheat.
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Re:How anti-cheats catch cheaters using memory heuristics
by izzydata on Wednesday January 08, 2020 @01:23PM
(#21994224)
You aren't thinking outside the box enough. If you could commission cheating software for $10,000+ then there is plenty you could do to circumvent the PCs being provided. It should also be noted that they allow self provided peripherals in most cases.
Re:How anti-cheats catch cheaters using memory heuristics
by Buttons840 on Wednesday January 08, 2020 @03:53PM
(#21995670)
An interesting idea. Now I'm curious. First, has there ever been an example of someone caught cheating this way?
Second, what kinds of cheats would you expect using peripherals? Any visual cheats would likely be detected, since player's screens are often viewed by referees and/or televised. I suppose an audio based cheat is conceivable. The screen and the audio are the only output from most computer games.
Re:How anti-cheats catch cheaters using memory heuristics
by izzydata on Wednesday January 08, 2020 @04:20PM
(#21995917)
https://hackaday.com/2017/07/29/injecting-code-into-mouse-fi...
Aimbots these days look almost indistinguishable from good playing. The point isn't to be perfect. It's to give some kind of competitive edge. If you can take even 15% of the effort away then you can focus on other things.