Same with the iPhone. The major innovation of the iPhone was that it was simple to use and anyone could pick it up and use it without knowing anything about it.
I wouldn't say that's accurate. Like the iPod before it, the iPhone relied on experimentation and peer demonstration for UI comprehension. It wasn't discoverable.
My single instance of using an iPhone resulted in total failure in determining how to switch between two running apps. I kept ending up on the home screen and having to click the app's icon again.
Apples clever hack around that was to let customers get hands-on with the devices before purchase in controlled Apple Store environments where they could be nudged into thinking that they had mastered the UI themselves.
Except this was exactly how the original iPhone handled app-switching. It was only by getting people used to that paradigm that modern smartphones were even able to introduce mobile multi-tasking. At the time of the iPhone's release, Blackberry was king and switching apps was a matter of hitting the "Back" button over and over again until you got back to the main menu of the Blackberry OS. On some models, you could click on a scroll wheel/ball and click "Go back to App Launcher" (or something similar). Precisely what the iPhone did was give people a home button.
Ever since Web 2.0 it was clear to me that a touch-based UI would win if you used a web browser; it was Apple's capacitive touch UI which was the killer feature. Nobody had such even though Mozilla was experimenting already with a mobile browser (Fennec). (For some use-cases, a keyboard is still desirable though. E.g. a Pebble during sports is better usable than a touch-based smartwatch.)
You don't need to know what Ogg Vorbis is; I knew because I ripped my CDs to Ogg Vorbis. I already paid for these. It allowed me to save even more space compared to MP3 and AAC.
None of these things, in any way, take away from how simple the first iPhone was to use. Once again, you missed the point completely.
The only thing that came close to the usability and reliability of an iPhone in 2007 was the Blackberry.
FWIW, I never used the original iPhone for a long period of time, but I did use the iPod Touch, and I did have usability issues with it (not in hindsight). Something simple as blocking ads, for example, it could not do without jailbreaking. I call that a design issue. That Google does such, is to be expected as it is their main source of income. Apple? Not so much. Multitasking was also something to forget about.
Unless you have some kind of argument that actually addresses the premise that the iPhone was successful because it was the easiest smartphone on the market to use and had high discoverability, you're going to keep missing the point by responding with features that you wish it had when it launched.
The only major innovation the iPhone was using, was a capacitive touch UI. iOS wasn't polished, as it lacked many basic features. Yet the UI was good enough and simple to use. Nothing I wrote here above is in contradiction with each other. The only thing you appear to disagree on is the importance of these missing features. If they had these features from the beginning, perhaps Apple would've released too late, and the market would be saturated already (as touchscreen devices were coming to the masses regardless).
You are describing missing functionality, but you are not refuting the claim of iPhone's simplicity of use.
There were plenty of things the iPhone couldn't do. Among these that it could, the experience was years ahead of the competition.
I already addressed that in my first post in this subthread:
"[...]
The major innovation of the iPhone was that it had a capacitive touch UI (which allows finger use, gestures, etc). The iPhone did not have an App Store during release. It was missing a lot of features. It was Nokia who was the market leader around that point. I wish they fully bet on Maemo and capacitive touch instead of Windows Phone (they went the right way with the N9, but the predecessors were still too much on pen and resistive touch, or hybrid).
[...]"
Apple spent around 40-50m on the initial rollout, a sum completely unheard of in the industry. And they bested themselves every iphone release since.
Even today, closest contenders are far from that mark.
HTC may have had a touch UI, but they didn’t have a capacitive touch screen (did the XDA use a stylus? I’d wager it did).
More importantly, Apple was the only company willing to:
* commit all their resources to a single UI and single phone
* write their own operating system for said phone to have control over its fate and optimize for that UI
* offer a sales experience where people could discover the phone, see how it worked, and get expert help, with sales people who actually knew about the phone and weren’t offering users the choice of three dozen competitors at the same time
This "Apple is only good at marketing" idea is vastly off the mark.
The camera on a $1000 iPhone is not good enough? For what? For whom? The cameras on mid range smartphones are amazing, these days. A $150 China phone or $250 West phone is great these days. It is basically adequate for a whole lot of use cases, including normal day to day usage.
Also, smartphones with multiple cameras are, in a way, unrealistic. There's quite some lack of realism in today's cameras, akin to autotune.
It is also not possible to take an objectively great photo. Everyone has different biases, interests, quality thresholds, etc. See e.g. [1] for a (result of a) blind test.
[1] https://tweakers.net/reviews/7566/blinde-test-smartphonecame...
OK.
> [...] Phone cameras are important.
Your preferences != other people's preferences.
I bought an iPod Classic later on (with 160 GB) to experience the genius usability of the iPod. Except, I didn't experience it.
The major innovation of the iPhone was that it had a capacitive touch UI (which allows finger use, gestures, etc). The iPhone did not have an App Store during release. It was missing a lot of features. It was Nokia who was the market leader around that point. I wish they fully bet on Maemo and capacitive touch instead of Windows Phone (they went the right way with the N9, but the predecessors were still too much on pen and resistive touch, or hybrid).
Right now, it is oddly enough Jolla who have a partly proprietary, partly FOSS, Linux-based OS (SFOS) for which you need a paid license for. After that, they won't track you though. The iPhone would've never sustained a big pie of the smartphone market though; it is Android which killed Nokia. Official SFOS has Android emulation.