Re:Translating Quake 3 into Rust
by ZiiS on Tuesday January 07, 2020 @11:46AM
(#21981660)
I would highly value something which turned code into idiomatic code; I don't care which language.
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Re:Translating Quake 3 into Rust
by misterdata on Tuesday January 07, 2020 @12:01PM
(#21981838)
Although not automatic, I find Rust's clippy to be very good at suggesting improvements to code that compiles but simply is not written the way it should.