Re:Building a self-contained game in C# under 8 kilobytes
by MStrehovsky on Friday January 03, 2020 @10:59AM
(#21947000)
I spent more time doing the Snake logic than adding the soup of weird things around it to make it small.
I had the weird things lying around from when I did an EFI boot application in C# last year: https://github.com/MichalStrehovsky/zerosharp/tree/master/ef...
I won't lie - being one of the architects of the CoreRT ahead of time compiler helped too :)
> Turns out that besides the obvious minimum that a managed developer would expect, there’s also a minimum that the CoreRT compiler needs to compile the input. > Let’s skip to the chase and add what’s needed:
There's under a hundred lines here, but figuring it out by (re)running the compiler to get one error at a time would probably take a few hours.
If the author happens to read this: How long did it take to figure this all out? And great job!
I'll definitely be referring back to this for some upcoming work I'm doing where minimizing the footprint would be useful (not to this extreme of course but there's some gems in here for sure).