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Re:A Pixel Artist Renounces Pixel Art (2015) by LoSboccacc on Monday December 30, 2019 @04:44AM (#21912172)
even then you need some good 2D artist to control and tune the 3D pipeline, the factorio blog is littered with extremely interesting details about their art pipeline and rendering engine and how everything ties together to produce the scene layers, from how zoom interacts with mipmaps, the performance issue with overlapping smoke textures having each their alpha, animation temporal aliasing, tone mapping lights an baked textures etc.

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