Re:A Pixel Artist Renounces Pixel Art (2015)
by olodus on Monday December 30, 2019 @04:27AM
(#21912073)
That IGN review of KoF mentioned in the article is heartbreaking. That animation is super good. It is good enough that I was quite sure they must have had a 3D model to work with. That might be what the reviewer thought too and kinda what the whole article argues, kinda. 2D Pixel artists maybe got too good. Good enough to not be compared against other art of the same kind but 3D anti-aliased HD content.
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Re:A Pixel Artist Renounces Pixel Art (2015)
by LoSboccacc on Monday December 30, 2019 @04:44AM
(#21912172)
even then you need some good 2D artist to control and tune the 3D pipeline, the factorio blog is littered with extremely interesting details about their art pipeline and rendering engine and how everything ties together to produce the scene layers, from how zoom interacts with mipmaps, the performance issue with overlapping smoke textures having each their alpha, animation temporal aliasing, tone mapping lights an baked textures etc.