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Re:Show HN: Angeldust – a fast and efficient video game by suby on Sunday December 22, 2019 @09:35PM (#21861099)
Thanks for the explanation. It makes perfect sense. I did something very similar, except your system sounds better in that you only copy data that has been changed. I have a double buffer system where I'm copying almost all of the data each tick, and swapping the stacks when the next tick is due.

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