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Re:The Outer Worlds: Fixing the “game thinks my companion is... by jayd16 on Saturday December 14, 2019 @04:06AM (#21788561)
In a game, you often want unexpected and whimsical emergent behavior. You want designers to build new and exciting things the programmer never expected. Game logic is about fun. Correctness is very low on the list of requirements.

This is not the same kind of thing as bank software.

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