News for hackers. Stuff that matters.
Re:How to write better game libraries by novok on Sunday December 08, 2019 @03:55PM (#21738248)
I wish the C++ world would adopt bazel eventually as their standard tooling base.
Re:How to write better game libraries by rumanator on Sunday December 08, 2019 @05:29PM (#21738869)
> I wish the C++ world would adopt bazel

Why do you believe picking a specific build system is relevant wrt libraries, particularly a build system whose main selling point is build speed.