News for hackers. Stuff that matters.
Re:How to write better game libraries by jstimpfle on Sunday December 08, 2019 @01:23PM (#21737267)
Sure there is. But never be blinded, Linux is very performant and rock solid from an end user's viewpoint. Sometimes it helps putting things into perspective.
Re:How to write better game libraries by pjmlp on Sunday December 08, 2019 @05:08PM (#21738719)
Re:How to write better game libraries by jstimpfle on Monday December 09, 2019 @09:12AM (#21742753)
If you like random links, here is another one... https://news.ycombinator.com/item?id=21741504
Re:How to write better game libraries by pjmlp on Monday December 09, 2019 @09:24AM (#21742864)
The difference being that my links have to do with damage C keeps bringing into IT and the respective monetary losses.

They are not random, only to those that don't care about improving the quality of our eco-system.

Software liability couldn't come soon enough.

Re:How to write better game libraries by jstimpfle on Monday December 09, 2019 @11:29AM (#21743927)
What do you think are the monetary losses by unmaintainable software, resulting in bad and extremely unsafe practices (not related to memory, but...) like in my link? What do you think are the monetary losses from developers going mentally ill because they don't understand and don't like the shit they're doing?