News for hackers. Stuff that matters.
Re:The rise and fall of the PlayStation supercomputers by IAmEveryone on Saturday December 07, 2019 @09:01PM (#21733935)
You kinda have to work with the people existing, while there were other CPUs available at the time.

And even if everyone were a super smart 10x-developer like you surely are, their time would still be better spent on a platform that is more productive. The idea that some technology is difficult but rewards proficiency with incredible productivity is almost entirely wrong, which is why nobody does web development in Assembly. LaTeX vs Word would be the only example I would have agreed with in the past, but if you search you'll find a study showing even the most proficient practitioners are slower and make more typesetting mistakes using the former.

Re:The rise and fall of the PlayStation supercomputers by Dylan16807 on Sunday December 08, 2019 @12:38AM (#21734508)
> And even if everyone were a super smart 10x-developer like you surely are

That's not called for. They never implied they were even above average. Just that a bunch of game devs were somewhat lazy.

Re:The rise and fall of the PlayStation supercomputers by mewse on Sunday December 08, 2019 @05:15AM (#21735197)
> Just that a bunch of game devs were somewhat lazy.

That's not called for. You don't know those developers, you don't know what work was on their plate or what constraints they were toiling under.

Re:The rise and fall of the PlayStation supercomputers by Dylan16807 on Sunday December 08, 2019 @01:45PM (#21737400)
It is completely fine for you to say that opinion is unjustified.

But they still weren't calling themselves some kind of better-than-everyone dev.

Though if you're using "developers" to mean that entire section of the company, including management, then what was on their plate and the constraints are almost all self-inflicted.