Re:How “randomizers” are breathing new life into old games
by AtlasBarfed on Thursday December 05, 2019 @03:09PM
(#21715969)
Essentially there is a couple of state machines for area access and the conditions/items that enable access.
So within each subarea the candidate items can be distributed.
Now, if they could randomize dungeon maps in the original zelda...
You can still get the wrong items in the temple of course, it just means it's outside the temple. Sometimes you even have to go into a temple you can't beat, get an item from a chest, which allows you to get the required item outside, which then finally allows you to beat it.