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Re:Are We Wayland Yet? by izacus on Monday November 25, 2019 @06:42AM (#21627223)
> If AMD and Intel can dedicate resources to maintain their Wayland implementations with no complains why NVidia can't?

nVidia shares the driver with Windows, AMD/Intel don't. So AMD/Intel always give you a driver that's significantly trailing the Windows versions on features and stability (you can read a lot about this on Dolphin blog for example) while adding more maintenance costs.

> Because they could use the time spent on maintaining NVidia proprietary API adapter writing open-source software that will benefit all parties.

What do you mean "all parties"? They're excluding at least one party - nVidia users.

Re:Are We Wayland Yet? by bildung on Monday November 25, 2019 @06:45AM (#21627235)
> They're excluding at least one party - nVidia users.

"They" being Nvidia here. AMDs amdgpu driver clearly shows the problem is neither Linux nor Wayland or Sway.

Re:Are We Wayland Yet? by pepemon on Monday November 25, 2019 @07:37AM (#21627563)
> significantly trailing

Please elaborate more. I'm writing this from my Dell XPS 9575 with Vega M GL under Fedora 30 and I haven't encountered a single problem in GPU-accelerated applications and games with official open source drivers.

Re:Are We Wayland Yet? by ben-schaaf on Monday November 25, 2019 @08:31AM (#21627918)
To add to this, the AMD OpenGL windows drivers are notoriously bad, whereas the Linux OpenGL drivers perform closer to DirectX. Performance on that end is significantly ahead.
Re:Are We Wayland Yet? by Leace on Monday November 25, 2019 @06:54AM (#21627286)
> What do you mean "all parties"? They're excluding at least one party - nVidia users.

I mean all parties that implement the standard protocol. It's rather nVidia that's not interested in giving their users a chance to use properly Wayland not Sway developers "excluding users" by not doing free work for nVidia.