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Re:Hard Problems in Cryptocurrency: Five Years Later by simias on Sunday November 24, 2019 @08:35AM (#21620312)
Digital assets are obviously the best possible use case for blockchains and smart contracts, but can it really work outside of that use case? And even for that use case is it really more convenient than centralized solutions?

From what I can tell browsing through this website those digital "assets" seem to be yet another speculative outlet with some limited gamification on top. It's cool from a technical perspective but where do we go from there?

Re:Hard Problems in Cryptocurrency: Five Years Later by alanfalcon on Sunday November 24, 2019 @02:53PM (#21622860)
We're going to get the Metaverse from there, eventually! And it will be glorious. A great definition of the Metaverse and what role blockchain may play in it: https://soundcloud.com/siggraph-spotlight/30-tim-sweeney-and...

I can confirm that the blockchain is way more convenient than centralized solutions for buying and selling digital assets once you get over the initial friction (which is still way too much). The keys here are open standards, composability, and trustless atomic transactions. As a user, I basically look at ethereum as an in-game currency—and the game is the whole of the ethereum gaming space (still nascent, yes, and polluted by a great many scammy speculative shell games) rather than a single game.

As for working outside of digital asset use cases, there are certainly a large number of people trying to get it to work though I agree the use case is much less clear cut. Without exactly agreeing with Vinay here, I at least appreciated the perspective he shared in detail on this episode of the NonFunGerbils podcast: https://nonfungerbils.com/podcast/3-vinay-gupta-indexing-the...

Re:Hard Problems in Cryptocurrency: Five Years Later by ErikAugust on Sunday November 24, 2019 @10:32AM (#21620960)
You can make real games that leverage these type of assets. Plug: https://www.megacity.gg.