Re:Half-Life: Alyx
by wlesieutre on Thursday November 21, 2019 @03:20PM
(#21599080)
In the same way that Half-Life gave us Counter Strike and Team Fortress, imagine what the editing tools for Half-Life: Alyx could do for VR content development.
And let's not forget Garry's Mod either. VR physics sandbox in the HL:Alyx engine? That's going places.
Re:Half-Life: Alyx
by the_af on Thursday November 21, 2019 @03:30PM
(#21599229)
Yes, I agree about the engine and mod tools being a huge thing. I'm just saying Counter Strike's popularity was not directly tied to Half-Life's, only indirectly through its engine :)
And let's not forget Garry's Mod either. VR physics sandbox in the HL:Alyx engine? That's going places.