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Re:Half-Life: Alyx by the_af on Thursday November 21, 2019 @02:49PM (#21598694)
Besides sharing an engine, Counter Strike and Half-Life have little to do with each other. One is a ruthless and plotless multiplayer game with a military theme, the other is a scifi plot-heavy single player experience (yes, HL also has multiplayer, but that's not the point of the game).
Re:Half-Life: Alyx by wlesieutre on Thursday November 21, 2019 @03:20PM (#21599080)
In the same way that Half-Life gave us Counter Strike and Team Fortress, imagine what the editing tools for Half-Life: Alyx could do for VR content development.

And let's not forget Garry's Mod either. VR physics sandbox in the HL:Alyx engine? That's going places.

Re:Half-Life: Alyx by the_af on Thursday November 21, 2019 @03:30PM (#21599229)
Yes, I agree about the engine and mod tools being a huge thing. I'm just saying Counter Strike's popularity was not directly tied to Half-Life's, only indirectly through its engine :)