Re:Half-Life: Alyx
by outworlder on Thursday November 21, 2019 @03:35PM
(#21599293)
X-Plane also works with VR (and arguably better, as with VR enabled aircraft you can actually use the controllers to pilot).
VR definitely triggers more areas in the brain than just a monitor as I can empathize very well with the feeling you describe. Supposedly fans modified Alien: Isolation to work with VR. THERE'S NO WAY I'M TOUCHING THAT. Subnautica VR is "bad" enough :)
Re:Half-Life: Alyx
by capableweb on Thursday November 21, 2019 @04:06PM
(#21599624)
After trying both X-Plane and DCS: World (and a couple of others, waiting for to see if Microsoft's Flight Simulator manages to include VR or not as well), X-Plane's VR is definitely good but DCS: World is way better. It seems to operate way smoother. I'm more of a fan of using joysticks instead of the VR controllers as well.
Sure X-Plane "supports" VR but it's so badly implemented that you don't get any immersion at all. The brain is not tricked when it's running at 30 to 45 fps.
The controllers are pretty much useless. Your hand shakes a little and suddenly the yoke is at 90 degrees deflection because there is no resistance.
Don't even need VR to feel that. I distinctly remember playing Tribes or Tribes 2 and using the jetpack until the juice ran out; free falling from a large height gave me butterfies in my stomach, if that's the correct phrase for it.
While not PTSD, I can totally imagine you can find ways of using VR to cause PTSD or similar. Like forcing someone to have a VR headset on with disturbing experiences for a long time and the person would surely eventually go insane.