News for hackers. Stuff that matters.
Re:Half-Life: Alyx by x220 on Thursday November 21, 2019 @01:54PM (#21597906)
Actually VR games and simulations reduce the likelihood of developing PTSD.
Re:Half-Life: Alyx by cmcd on Thursday November 21, 2019 @02:11PM (#21598158)
Specialized programs utilizing VR can reduce the severity of PTSD, that does not mean all VR games reduce the chance of developing.
Re:Half-Life: Alyx by taurath on Thursday November 21, 2019 @02:26PM (#21598356)
Especially as compared to a non VR game, which would probably have far less chance of developing
Re:Half-Life: Alyx by taurath on Thursday November 21, 2019 @01:58PM (#21597950)
Compared to what?
Re:Half-Life: Alyx by vorpalhex on Thursday November 21, 2019 @02:01PM (#21598009)
War obviously.

Kidding aside, it does seem like VR probably has value as a kind of exposure therapy..

Re:Half-Life: Alyx by empath75 on Thursday November 21, 2019 @02:06PM (#21598086)
Or to put it another way it desensitizes people to violence.
Re:Half-Life: Alyx by vorpalhex on Thursday November 21, 2019 @02:13PM (#21598186)
It can. And if you're the victim of violence, that may be desirable.

Likewise, if you have a fear of spiders bad enough that it interferes with your quality of life, you likely want to be desensitized to spiders.

Re:Half-Life: Alyx by dole on Thursday November 21, 2019 @02:59PM (#21598822)
VR therapy for fear of spiders made the news [1] a few years ago, so it's quite possible there's been more (professional?) progress in the field.

[1] https://money.cnn.com/2016/10/16/technology/fearless-vr-spid...

Re:Half-Life: Alyx by catalogia on Thursday November 21, 2019 @02:22PM (#21598305)
I wonder how far that could go. If you had people play as spiders could you get people to actually sympathize with spiders?
Re:Half-Life: Alyx by dvtrn on Thursday November 21, 2019 @02:39PM (#21598545)
If it were part of a designed and controlled therapeutic program maybe.

But a regular and 'by design' aspect of a game, presumably online?

Dunno if I, as an arachnophobe who plays plenty of games online-trust griefers not to ....well grief with that kind of power, heh.

Re:Half-Life: Alyx by catalogia on Thursday November 21, 2019 @02:56PM (#21598774)
Well, I was thinking something like a single-player game where you are the spider and, through the course of whatever the gameplay entails, you struggle as a spider to stay alive. This could perhaps build empathy for spiders and cause people to think twice before casually killing one. So beyond conquering arachnophobia, what if we can give people a positive affinity towards spiders?

A multi-player spider game sounds potentially terrifying.

Re:Half-Life: Alyx by x220 on Thursday November 21, 2019 @02:01PM (#21598014)
I read a while ago in an article from the APA that soldiers who completed VR simulations of trauma were better able to handle stressful situations.
Re:Half-Life: Alyx by Groxx on Thursday November 21, 2019 @11:58PM (#21602742)
Real headcrabs, probably
Re:Half-Life: Alyx by monkeynotes on Thursday November 21, 2019 @01:55PM (#21597917)
Source?
Re:Half-Life: Alyx by mavdi on Thursday November 21, 2019 @01:58PM (#21597957)
Re:Half-Life: Alyx by jtrip on Thursday November 21, 2019 @02:00PM (#21597990)
[The efficacy of virtual reality exposure therapy for PTSD symptoms: A systematic review and meta-analysis](https://www.sciencedirect.com/science/article/abs/pii/S01650...)
Re:Half-Life: Alyx by monkeynotes on Thursday November 21, 2019 @02:54PM (#21598743)
I see no mention of VR Games. I am fairly certain the ` well-controlled sensory stimuli` does not cover the latest shooter from the video game industry.

I would agree that VR can help with PTSD, but only in the same way as drugs can help with disease. Doesn't mean to say that drugs don't also cause huge problems.

The devil, as always, is in the details and life is not simple.