Re:John Carmack: I’m going to work on artificial general int...
by gray_-_wolf on Thursday November 14, 2019 @07:36AM
(#21534899)
I loved it, but my issue with that game was severe motion sickness after 20-30 minutes... never finished it :(
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Re:John Carmack: I’m going to work on artificial general int...
by Abishek_Muthian on Thursday November 14, 2019 @08:11AM
(#21535078)
Thanks for the warning, I cannot even play Minecraft. I wish Carmack had tackled motion sickness in VR/Games before switching to AI; he did talk about it in the interviews as being a limitation though.
There's a need gap[1] to solve Simulation Sickness in VR and First Person games.
[1]: https://needgap.com/problems/7-simulation-sickness-in-vr-and...
Re:John Carmack: I’m going to work on artificial general int...
by phaus on Sunday November 24, 2019 @05:32AM
(#21619530)
I was under the impression that simulation sickness was largely solved outside of extreme cases (like a vr portal game). I thought we're just waiting for hardware to catch up.
Years ago John said if you have 20k and a dedicated room you can make a convincing vr experience that won't make anyone sick.
Re:John Carmack: I’m going to work on artificial general int...
by MichaelHoste on Thursday November 14, 2019 @08:16AM
(#21535110)
I loved and finished the game but I had the same issue on two occasions. I felt sick and I had to stop. Now I know it was not the food I had just eaten but the game itself, thank you!