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Re:Doom creator John Romero on what's wrong with modern shoo... by lisptw102019 on Tuesday November 12, 2019 @07:59AM (#21513675)
Probably Tom Hall. The breaking point for him was Doom; When you look at the level of interactivity/story in Doom 3, consider that it was 'closer' to his vision for the original than what was released in 1993.

Anachronox is probably the best example of what he thought was a 'proper' game, and while I've never had the chance to play it, I understand it was a very underappreciated gem in it's day.

Re:Doom creator John Romero on what's wrong with modern shoo... by severine on Tuesday November 12, 2019 @10:22AM (#21514765)
Thanks, I'm having a great time reading about Anachronox!

If you play on Windows, it's $5.39 in GOG: https://www.gog.com/game/anachronox

Re:Doom creator John Romero on what's wrong with modern shoo... by paulryanrogers on Tuesday November 12, 2019 @09:10AM (#21514164)
Anachronox is great. It has the things I always wanted from Wolfenstein and Doom: story, characters, world building, light RPG elements.