News for hackers. Stuff that matters.
Re:The future of my games on Apple and what this means for a... by chipotle_coyote on Monday November 11, 2019 @03:53PM (#21508804)
This pretty much nails it. I don't know anyone on macOS who uses Krita, but that's not because macOS has such a tiny tiny userbase there's no reason for anyone to support it -- it's because Krita has neither measurable marketshare or mindshare on the Mac.

It may be a wonderful program now, I don't know, but I do remember KDE's initial efforts on the Mac -- and they were... I originally wrote "just awful," but I'll amend that to a weaker "not very good." I haven't actually seen any desktop GUI program whose primary platform is Linux really take off on the Mac, with the possible exception of LibreOffice. We have so many good cheap-to-free alternatives.

Re:The future of my games on Apple and what this means for a... by coldtea on Monday November 11, 2019 @04:48PM (#21509249)
I used KDE as my primary desktop for a few years circa 2000-2004.

In fact I used "webkit" before it was webkit and before it was cool: I used Konqueror as my main browser (I didn't care for it being not compatible with many sites at the time, as I cared mostly for simpler, text-based sites which worked fine).

I remember all the "KDE Office" apps, various drawing programs, etc. They were and many are on a perennial semi-finished state, in a way that Windows and OS X equivalent are not. Krita has done well on that front, and a couple of others, but it took many years of not great releases. And in Windows/OS X they are non-starters as ports...