Re:The future of my games on Apple and what this means for a...
by gfodor on Monday November 11, 2019 @03:21PM
(#21508475)
I'm not sure who you're arguing with, but the poster I was replying to noted the status quo is that you can run unnotarized executables. To your point, that should not be taken to mean that we won't eventually see it evaporate. On the contrary, we should assume it will.
[ Parent
| on HN ]
Re:The future of my games on Apple and what this means for a...
by coldtea on Monday November 11, 2019 @04:43PM
(#21509213)
>I'm not sure who you're arguing with
I'm arguing against your comment: "You surely can’t be oblivious to how this has been a process of boiling the frog slowly — almost certainly they will eventually be permanent-blocked like on iOS".
And I'm saying that this is a good thing in some ways (whereas "boiling the frog slowly" doesn't just point to the graduality of the process, but also implies it's bad).
I don't disagree on the graduality or that we will "eventually see it evaporate" (it being various current more open abilities).
Re:The future of my games on Apple and what this means for a...
by gfodor on Monday November 11, 2019 @06:16PM
(#21509968)
To kill the analogy — developers are unambiguously the frog. You’re arguing about who we should care more about, the frog or those who will be having frog for dinner — this has no bearing on if the frog being boiled is a bad thing but it certainly is from the vantage point of the frog ;)