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Re:The future of my games on Apple and what this means for a... by fortran77 on Monday November 11, 2019 @12:17PM (#21506600)
Not true! The Intel Architecture CPUs that's in the Macs of today lets you seamlessly mix 32- and 64- bit processes. Windows 10 Operating System has no trouble managing both types of processes.
Re:The future of my games on Apple and what this means for a... by asveikau on Monday November 11, 2019 @01:15PM (#21507199)
The argument that I have heard people make is that some ABIs are changing in 64 bit land, such as syscalls or how appkit talks to the window server, so they have to keep some 32 bit frameworks frozen in time in some places, and update them in others. Maintaining 32 bit versions of that is nonzero cost.

That said, I don't agree with such an argument. It seems like seeking out technical excuses for crappy user outcomes. In another thread on this topic I said: in any job there are parts that are fun and others that are not so fun but necessary. They should try to keep customer apps working.

Re:The future of my games on Apple and what this means for a... by gowld on Tuesday November 12, 2019 @10:32AM (#21514842)
If you want long term support, buy windows or get linux. Mac is for cutting edge beautiful experiences of the future, not legacy of the past. It's a trade-off. Supporting old tookits makes your Mac less pretty.
Re:The future of my games on Apple and what this means for a... by asveikau on Tuesday November 12, 2019 @10:36AM (#21514874)
If that were true, maybe they should get rid of ancient relics like the Mach kernel. But honestly you sound like you believe Apple craps rainbows, or something. They aren't better than everybody else by virtue of self identity. They make lots of mistakes just like any other group of mortals.