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Re:The future of my games on Apple and what this means for a... by unlinked_dll on Monday November 11, 2019 @12:10PM (#21506525)
If you're an amateur and can't afford $100 dev license, why are you targeting a premium mobile platform that you'd need to test on?

Just don't support ~~MacOS~~ [e: iOS, my b], this is what I mean by going the "amateur" route. If you don't care about distributing software professionally, then just don't deal with the headaches and costs.

Re:The future of my games on Apple and what this means for a... by monkeywork on Monday November 11, 2019 @12:16PM (#21506583)
Last I checked MacOS wasn't a premium mobile platform... it's a general computing platform for desktops and laptops.
Re:The future of my games on Apple and what this means for a... by unlinked_dll on Monday November 11, 2019 @12:37PM (#21506797)
I was replying to the comment that WebGL isn't fully supported on iOS.