Re:Playing Machiavelli in the Middle East with “Conflict” (2...
by Udik on Friday November 08, 2019 @05:01AM
(#21481039)
Because the options of the game are, in part by necessity, extremely simplistic. If there are tensions between states, you can be friendly or hostile towards either or both, but you can also try to understand why there is a conflict and try to defuse it- encouraging diplomacy between them, pressuring allies to do the same, asking for economic support in exchange for peace, etc. There are many more options than just "be friendly/ hostile" to one or the other.
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Re:Playing Machiavelli in the Middle East with “Conflict” (2...
by xamuel on Friday November 08, 2019 @10:21AM
(#21482980)
I wonder whether the author of Conflict was trying to make an uber-realistic simulation, or a fun game. If the latter, the game was a great success, it's a fantastic game. At some point you have to let chess be chess, you shouldn't add in all sorts of "realistic" rules about how the bishops can try to convert each other using theology or how the king can steal a knight's horse, turning the knight into a pawn but increasing the king's movement range, etc. etc.