No we're not.
I never had the slightest interest in 3D TV. VR was compelling enough that it made me change my main focus towards learning interactive 3D.
There were a lot of super gimmicky apps (remember the virtual beer app?), games whose sole reason for existence was that they could use the accelerometer (as a crappy steering wheel, etc.). Remember the shake gesture?
Granted this is far from a perfect comparison, but my point is that the content and usage patterns of smartphones have evolved, often in a different direction than people imagined 10 years ago.
Another example, early YouTube content was also very different from today's YouTube content, etc.
If VR is still around 10 years from now, I expect the use cases, UI patterns, etc. will be quite different from the vision that most people have today.