I work at a development agency and on both macOS and iOS every release is a race to figure out which breaking changes have been sprung by Apple (including crashes caused by silent changes in behavior of existing APIs, people have had apps rejected for breaking on pre-general release OS versions when we didn't even have the tools to test them yet)
Decades ago, when Apple introduced 68040 Macs, a lot of programs broke because they were writing self modifying code and that didn’t work with the 68040 cache. Whose fault was that Apple’s or the developers?
The modal example, it's to support new design language Apple is pushing, straight up breaks modals designed a certain (valid) way.
Catalina removed XML exports used by music apps. There was no deprecation warning.
Apple's recommended fix? Don't update if you need one of those apps.
These are not defects, they are literally breaking changes intentionally made with no warning.
I don't understand why all of you seem to be operating underthe assumption apps using "public APIs" just work with each OS update. It just doesn't work like that. They break and crash not due to defects but due to intentional changes
Apple did in fact provide a method to share music between apps and some apps do take advantage of it. Do you really think that Apple didn't need to do a major overhaul of iTunes?
Of course it's Apple's advice and common sense not to upgrade your OS until the apps you use are updated to support it.
This is all modern software engineering 101.
As a developer there are a few expectations.
- depending on private method may break your code with any point release. The vendor has no obligation not to break code if you depended on a private API.
- If your code breaks calling a public method during a point release, it is a bug and the vendor has an obligation not to break public API's when releasing a point release.
- If the vendor makes a breaking change during a major release (x.0.0). It's the vendor's responsible to communicate the breaking change and give enough notice to developers/users about breaking changes so that either the developer can fix their code, the user can find a replacement app, and/or the user not upgrade.
But lo and behold something useful did come of it, I finally found the fundamental misunderstanding keeping you from understanding what the crux of the issue is.
> If your code breaks calling a public method during a point release, it is a bug and the vendor has an obligation not to break public API's when releasing a point release.
Not when the vendor is Apple.
This whole time you've been operating on the set of rules that apply when your vendor considers you a partner of sorts, maybe in the vaguest sense of the word, but a partner nonetheless.
iOS point releases break things literally all the time. Iirc we actually saw more fires on 13.1 than 13.0
This literally has nothing to do with semantic versioning or whatever else you want to confuse it with. It's a blatant disregard for developers that Apple has carried throughout it's operations, from APIs to app store rejections. If anything the only reason they get the slightest pass is they're not Google, who manages to make talking to a human, no matter how hard they stonewall you, a selling point in mobile developer relations now.
But your argument has nothing to do with this submission - using private APIs.
At least one of your two examples - getting rid of XML exports - wasn’t about Apple breaking a public API during a point release. How is it a straw man refuting one of your major points? It was about Apple changing an API during a major release and letting developers know. This is how a vendor should behave.
Now whether they gave developers enough of a warning is a completely separate argument.
BTW: While it is a major change and no longer automatic. There is a manual workaround...
https://djtechtools.com/2019/10/10/update-to-catalina-heres-...
You ignored my perfectly good example of Apple breaking an API because you have nothing to say about it.
You ignored my comment you just replied to pointing out how irrelevant sem-ver is when your "vendor" doesn't care about you.
You are fixated on trying to nitpick the one tiny foothold you've found for your screed, one which only exists because you're ignoring the initial point I, not the article brought up, that this is an issue with Apple not caring about developers literally in the first comment you replied to.
Maybe spend more time reading and less time replying.
The electron rejection is not a symptom of Apple breaking a public API. It’s just the opposite. An API change didn’t break Electron apps - it was rejected for using a private API.
It’s not “nitpicking” to point out that your examples are completely irrelevant to the submitted article - Apple rejected an app that used private APIs. None of your examples have anything to do with the submitted post.
Would you also complain if you wrote a C program that depended on documented “undefined behavior”...
int b= a++ + ++a;
and it broke with the next version of the compiler or broke based on which optimizations were turned on? Yes I am sticking with examples of how irresponsible it is to depend on private APIs and undocumented behavior - something you advocated in other comments because that’s the entire point of the submitted article.I said this internal API rejection situation of Apple not treating developers like partners
Like it's literally right there in the comment you replied to clear as day and yet you manage to muck it up then spend several more paragraphs on a new screed nitpicking your wrongly quoted text.
I'm done replying to this.
It’s dumb to use “internal”, private APIs. It always has been. It hurts your products stability, it hurts your customers, and it keeps the platform vendor from making rapid changes.
Microsoft never cared about you as a developer - they would just as easily run over you if it met their business objectives.
Microsoft has a history from the earliest days of existence of bending over for developers.
Going as far as to literally to add a special case to their memory allocator to support explicit undefined behavior (reading memory after free) for when a specific game, Sim City.
They avoided writing more than 80 characters on any given line in system.ini, because one specific program would fail to read those lines correctly, then delete the system.ini when attempting to write it back
Microsoft is literally still packaging 16-bit subsystems with Windows 10
Anyone actually interested in learning more about it should read Raymond Chen's blog and learn about the truly insane lengths Microsoft goes to make sure they don't break what developers have done, no matter how wrong it is:
https://devblogs.microsoft.com/oldnewthing/author/oldnewthin...
Honestly anyone who doesn't know the lengths Microsoft goes to treat developers as partners doesn't have the base knowledge for the conversation this thread has been about, but I digress.