Yes, a human is still needed to decide which approach to use, but we are slowly approaching a world where building an AI becomes easier and faster. It will become absolutely irrelevant that a single AI can not play all games, because whenever a new game comes out, someone will be able to build a superhuman AI on it within a week/month.
The brains of an AI are also transferrable. Built a superhuman AI? Send it to a friend! Compare it to a human, who would need to spend enormous amounts of time to transfer their game-brain to someone else. If you want, you can bundle all those AIs into one and pretend it can play any game.
"It's amazing that most people here don't understand that human performance in all computer games relative to AIs is largely irrelevant"
So far I haven't seen Google sending their AIs to a friend.
"All" neural network models is a stretch. Some researchers, including some that work in the industry, do releast their models. The majority don't.
https://www.analyticsvidhya.com/blog/2019/03/pretrained-mode...
It's amazing that most people here don't understand that AI performance in any one computer game relative to humans is largely irrelevant. A system that can play many games at a mediocre level, but does it without any hand-holding, clever APIs or architecture adaptation is infinitely more impressive than a system that can beat everyone in a specific game with all those things applied.
Remember, most humans are completely mediocre at Chess, Go or StarCraft.