Re:Grandmaster level in StarCraft II using multi-agent reinf...
by skybrian on Thursday October 31, 2019 @01:35PM
(#21411437)
Hmm, seems like it might be interesting to add a slight error rate for AI clicking and see how it handles it?
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Re:Grandmaster level in StarCraft II using multi-agent reinf...
by doctorpangloss on Thursday October 31, 2019 @02:32PM
(#21412075)
You only need excess dexterity than your opponent, and only for a couple seconds, to decisively win a match in SC2.
Error rates, EPM and APM are all red herrings.