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Re:Grandmaster level in StarCraft II using multi-agent reinf... by tryptophan on Thursday October 31, 2019 @12:58PM (#21410934)
And the bot also can parse the entire screen in .03 seconds and then jump to a new area of the map. No human can monitor the entire map like the bot can.
Re:Grandmaster level in StarCraft II using multi-agent reinf... by baddox on Friday November 01, 2019 @12:04AM (#21416192)
If they want to model the constraints of humans, they probably need to create some “attention” system where the AI needs to choose where to invest its finite attention resources. For example, the AI could choose to focus more on the minimap, which would give them higher reaction times to move around the map, but would reduce their reaction times for things on the main screen.

A great example would be seeing the faint image of cloaked units. How does that work with the AI? Can the just phrase the current screen and instantly see any cloaked unit? I can imagine an attention system where more attention dedicated to part of the screen would increase the probability of noticing a cloaked unit there.

Re:Grandmaster level in StarCraft II using multi-agent reinf... by empath75 on Thursday October 31, 2019 @08:24PM (#21415172)
Sometimes these critiques seem to be complaining that the ai is too intelligent. That’s sort of the point isn’t it.
Re:Grandmaster level in StarCraft II using multi-agent reinf... by bkemmer on Thursday October 31, 2019 @02:40PM (#21412187)
But when the machines start competing with humans it should be fair?