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Re:BZFlag by Arnt on Thursday October 31, 2019 @12:44PM (#21410745)
One of the patches involved is called 'autoaim'. How will the server know that the human user didn't actually aim that precisely?
Re:BZFlag by failrate on Thursday October 31, 2019 @03:20PM (#21412580)
Autoaim cannot be solved absolutely by technical solutions. Even if the executable is fully electric fenced and verified matching a checksum, aimbots can just read the video buffer from a different process. In practice, you can statistically analyze player hit metrics and then monitor people who appear to be too good. However, this requires basic customer service which is less likely to come from a free server for a noncommercial game.
Re:BZFlag by gnode on Thursday October 31, 2019 @03:43PM (#21412836)
I don't expect it would be that hard to make an aimbot look human by throwing in some random variation. It would probably then be difficult (even for a human auditor) to reliably differentiate genuinely good players from "too good" players.
Re:BZFlag by failrate on Thursday October 31, 2019 @11:35PM (#21416082)
Additionally, some humans are far more skilled at aiming in a video game than you might think possible.
Re:BZFlag by itsthecourier on Thursday October 31, 2019 @01:37PM (#21411450)
It may send the position the player is aiming at at certain periods, if the player is way to accurate and linear moving to the target you can ban him. Some false positives and stuff should be considered too