Re:Grandmaster level in StarCraft II using multi-agent reinf...
by UnFleshedOne on Thursday October 31, 2019 @12:26PM
(#21410526)
I wonder if implementing tactical pause would eliminate interface advantages. Players can pause game, scroll around map and give orders to units before unpausing and watching them execute.
It will be a different game, but you can see how AI does against humans tactically and strategically.
It will be a different game, but you can see how AI does against humans tactically and strategically.