News for hackers. Stuff that matters.
Re:Grandmaster level in StarCraft II using multi-agent reinf... by UnFleshedOne on Thursday October 31, 2019 @12:26PM (#21410526)
I wonder if implementing tactical pause would eliminate interface advantages. Players can pause game, scroll around map and give orders to units before unpausing and watching them execute.

It will be a different game, but you can see how AI does against humans tactically and strategically.

There are no comments on this comment yet.