Re:Grandmaster level in StarCraft II using multi-agent reinf...
by UnFleshedOne on Thursday October 31, 2019 @12:26PM
(#21410526)
I wonder if implementing tactical pause would eliminate interface advantages. Players can pause game, scroll around map and give orders to units before unpausing and watching them execute.
It will be a different game, but you can see how AI does against humans tactically and strategically.
You aren't really testing the thing you really want to test otherwise.
You could probably play tennis pretty well against Nadal if you made him wear goggles that gave him a quarter second delay in response time, but that's not really a fair test.
All other things being equal, if you match up two chess players, and one can just say or think the position instead of having to physically move the piece before they hit the clock, that advantage will accumulate over time.