Re:Grandmaster level in StarCraft II using multi-agent reinf...
by Symmetry on Thursday October 31, 2019 @10:46AM
(#21409388)
You'd be able to save the time it takes a nerve impulse from head to hand that way. It's not much but apparently it can be significant enough that in some DotA games shorter players are disproportionately successful in the roles requiring the fastest reflexes.
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Re:Grandmaster level in StarCraft II using multi-agent reinf...
by Shaanie on Thursday October 31, 2019 @11:49AM
(#21410061)
Is that supposed to be a joke? DotA doesn't rely on reflexes nearly enough for that to matter.
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by UserIsUnused on Thursday October 31, 2019 @12:59PM
(#21410948)
Data doesn't lie.
When so many player play a game, even an almost irrelevant advantage can tip the scale.
Or maybe it's a sociological factor, not a phisics ones.
But the data doesn't lie.
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by VIPMaster on Thursday October 31, 2019 @01:35PM
(#21411436)
Sure, data doesn't lie, but where is the data? I'm a pretty seasoned DotA player myself and this is the first I'm hearing of any such phenomenon. I can't think of any hero that shorter players have been more successful on than taller players, or vice versa.