Re:Grandmaster level in StarCraft II using multi-agent reinf...
by v4dok on Thursday October 31, 2019 @10:05AM
(#21408882)
Nobody selects larvas directly? I guess I am a computer then. Way worse than Alphastar tho.
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by neogodless on Thursday October 31, 2019 @10:15AM
(#21409020)
Ha! So I always did that in Brood Wars, but in SC2, I put each hatchery on a hotkey (0, 9, 8, etc.) and then just pick the units I want to queue up. No need to select individual larva any more.
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by IpV8 on Thursday October 31, 2019 @10:54AM
(#21409472)
I like to map tilda, tab, and caps lock to 0, 9, and 8 so that my left hand doesn't have to reach as far.
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by smolder on Thursday October 31, 2019 @10:09AM
(#21408942)
New players (like when I first played) are likely to select individual larva before they do tutorials or learn the hotkeys, but you're right that high level players would almost never select one directly. Maybe after a hatchery has died and there are still larva remaining?
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by username90 on Thursday October 31, 2019 @10:17AM
(#21409050)
No, it doesn't select the larvae by dragging, it just selects them instantly from the other side of the map. I'd guess it either has a hotkey for the hatcheries and press it and the larvae key instantly without it showing in the replay, or it has a cheat ability to instantly select larvae.
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by ionforce on Thursday October 31, 2019 @12:17PM
(#21410388)
Its API allows it to select units arbitrarily from anywhere (regardless of camera). Camera vision only controls the specificity of data it sees for on-screen units.
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by smolder on Thursday October 31, 2019 @10:23AM
(#21409120)
Oh, interesting. Thanks for clarifying.
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by vermilingua on Thursday October 31, 2019 @09:59AM
(#21408807)
For the type of beast AlphaStar is, they do not sound like simple tasks at all.
One of the things people noticed in replays was the lack of control groups and in the case of zergs, the ability to select larvas directly, which no player ever does. It could have been as simple as removing these quirks.