Re:How Untitled Goose Game became a real video game
by ekianjo on Tuesday October 29, 2019 @10:08PM
(#21394029)
30% is not much when you consider that is an access to a huge market you buy. A larger market than any brick and mortar publisher ever provided when you were selling with physical game copies. Plus, they do not charge you for game updates, traffic, online gaming capabilities, etc...
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Re:How Untitled Goose Game became a real video game
by on_and_off on Wednesday October 30, 2019 @03:36AM
(#21395352)
It is much compared to 12% though ;)