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Re:How Untitled Goose Game became a real video game by on_and_off on Tuesday October 29, 2019 @05:13PM (#21392097)
Valve and by extension Steam have built a very positive reputation.

IMO they have squandered a lot of it lately but they remain very popular and people are just extremely used to the steam launcher.

I for one am VERY happy that somebody is forcing Steam to stop being complacent and is competing on margins (30% is a LOT of money).

Re:How Untitled Goose Game became a real video game by SmellyGeekBoy on Wednesday October 30, 2019 @07:01AM (#21396336)
They're not competing on margins, they're "competing" by making game developers sign up for exclusivity deals.
Re:How Untitled Goose Game became a real video game by on_and_off on Thursday October 31, 2019 @12:05AM (#21405659)
How do you call the lower store fees ?
Re:How Untitled Goose Game became a real video game by ekianjo on Tuesday October 29, 2019 @10:08PM (#21394029)
30% is not much when you consider that is an access to a huge market you buy. A larger market than any brick and mortar publisher ever provided when you were selling with physical game copies. Plus, they do not charge you for game updates, traffic, online gaming capabilities, etc...
Re:How Untitled Goose Game became a real video game by on_and_off on Wednesday October 30, 2019 @03:36AM (#21395352)
It is much compared to 12% though ;)