Re:How Untitled Goose Game became a real video game
by ekianjo on Tuesday October 29, 2019 @10:04PM
(#21393999)
Why not both?
[ Parent
| on HN ]
Re:How Untitled Goose Game became a real video game
by rodgerd on Wednesday October 30, 2019 @04:39AM
(#21395627)
Because every sale on the storefront that charges more is less margin? Unless the more expensive storefront is doing some sort of marketing for you, what's the point losing that 15%?
Steam's discoverability is pretty piss-poor, and most of the marketing is sales that have convinced your customer base to never buy anything new, just wait for the sale (which cuts into your income with 50%+ discounts).
I'm more bemused by the fanatical loyalty to Steam.
Re:How Untitled Goose Game became a real video game
by arthurfm on Wednesday October 30, 2019 @05:22AM
(#21395836)
> Because every sale on the storefront that charges more is less margin?
There's a simple solution to that. Just charge more for the game on Steam et al.
For example. Untitled Goose Game is £15.99 on the Epic Game Store, so charge at least £18.39 on Steam.